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Revision as of 10:59, 13 September 2019

This page is a to-do list for this site.

Projects

Phosphor Glow Emulation

Phosphor Glow Simulation

From this post by byuu on HN:

Phosphor glow is one of my favorite effects. One of these days I'd really love to have a software-mode C++ filter for that.

It can be done through filtering, but it's really hard to make it look good. A person named Psiga made this mock-up for Secret of Mana in Photoshop that has always astounded me: https://sites.google.com/site/psigamp3/PhosphorSimTest1.jpg

Unfortunately, no one's been able to figure out exactly how it was made to replicate it in software. But something like it would really add a lot.

There are however really good CRT simulation pixel shaders, such as CRT-Royale: http://emulation.gametechwiki.com/index.php/CRT-Royale

Target

A set of filters implementable in code. See also https://byuu.net/video/color-emulation for tips on keeping the color accurate (possibly a version w/o the gamma curve applied so it can be added as a separate step).