Difference between revisions of "Fantasy console"

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For the list below, '''Memory Mapped''' means that the console ''does'' attempt to map objects to a memory system. This may include memory banks, video RAM, and other memory-based affordances. If the system is not memory mapped, then the physical layout of memory is not a consideration for that console.
 
For the list below, '''Memory Mapped''' means that the console ''does'' attempt to map objects to a memory system. This may include memory banks, video RAM, and other memory-based affordances. If the system is not memory mapped, then the physical layout of memory is not a consideration for that console.
  
To be considered for inclusion into this list, the fantasy console **must** have some sample demos, even if a full game is not available.
+
To be considered for inclusion into this list, the fantasy console ''must'' have some sample demos, even if a full game is not available.
  
 
== List of Fantasy Consoles ==
 
== List of Fantasy Consoles ==
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|[http://ledoux.io/bitsy/editor.html Free]
 
|[http://ledoux.io/bitsy/editor.html Free]
 
|Browser
 
|Browser
|16x16 sprites (8x8 per sprite)
+
|16x16 1-bit sprites (8x8 per sprite)
 
|?
 
|?
 +
 +
|-
 +
|[https://github.com/bity-8/bity-8 BITY-8] by Alan Morgan
 +
|Lua
 +
|Rust
 +
|[https://github.com/bity-8/bity-8 GPL v3]
 +
|Cargo (Multiplatform)
 +
|192x144 4-bit rewritable palette
 +
|Yes
  
 
|-
 
|-
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|320x256
 
|320x256
 
|?
 
|?
 
+
99
 
|-
 
|-
 
|[https://mljware.itch.io/ecos ECoS] by MLJWare
 
|[https://mljware.itch.io/ecos ECoS] by MLJWare
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|Windows, macOS, Linux
 
|Windows, macOS, Linux
 
|128x128, 1-bit
 
|128x128, 1-bit
 +
|Yes
 +
 +
|-
 +
|[https://corax89.github.io/esp8266Game/index.html ESP LGE] by Igor (corax89)
 +
|C-like
 +
|C++
 +
|[https://github.com/corax89/esp8266_game_engine GPL 3.0]
 +
|ESPBoy, Browser
 +
|128x128, 16 color palette switchable to any 16-bit (R5G6B5) value
 
|Yes
 
|Yes
  
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|[https://poeticandroid.itch.io/homegirl Homegirl] by poeticAndroid
 
|[https://poeticandroid.itch.io/homegirl Homegirl] by poeticAndroid
 
|Lua
 
|Lua
|C++
+
|D
 
|[https://github.com/poeticAndroid/homegirl/ Free], [https://poeticandroid.itch.io/homegirl Pro (NYOP)]
 
|[https://github.com/poeticAndroid/homegirl/ Free], [https://poeticandroid.itch.io/homegirl Pro (NYOP)]
 
|Windows, Linux, macOS
 
|Windows, Linux, macOS
|32 different screen modes from 80x45 to 640x480, 256 colors using 12-bit palette
+
|16 different screen modes with a configurable aspect ratio, up to 256 colors from a 12-bit palette per screen
 
|No
 
|No
  
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|Windows, macOS, Linux
 
|Windows, macOS, Linux
 
|400x240, 8 palettes of 16 colors (from 24-bit values)
 
|400x240, 8 palettes of 16 colors (from 24-bit values)
 +
|Yes
 +
 +
|-
 +
|[http://johnearnest.github.io/Octo/ Octo] by John Earnest
 +
|ASM
 +
|Javascript
 +
|[https://github.com/JohnEarnest/Octo MIT]
 +
|Browser
 +
|64x32, 1-bit ([https://en.wikipedia.org/wiki/CHIP-8 CHIP-8 on Wikipedia])
 
|Yes
 
|Yes
  
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|-
 
|-
|[https://www.pixelvision8.com/ Pixel Vision 8] by Pixel Vision 8
+
|[https://www.pixelvision8.com/ Pixel Vision 8] by Jesse Freeman
 
|Lua
 
|Lua
|?
+
|C#
|[https://www.pixelvision8.com/fantasy-console-club Free (Limited tools), $9.99 (All tools), $1/mo (All versions plus extras)]
+
|[https://github.com/PixelVision8/PixelVision8 MS-PL] (similar to MIT)
 
|Windows, macOS, Linux
 
|Windows, macOS, Linux
|256x240
+
|256x240 base, customizable
 
|Yes
 
|Yes
  
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|[https://github.com/kitao/pyxel Pyxel] by Takashi Kitao
 
|[https://github.com/kitao/pyxel Pyxel] by Takashi Kitao
 
|Python
 
|Python
|?
+
|Python
 
|[https://github.com/kitao/pyxel/releases Free], [https://github.com/kitao/pyxel MIT]
 
|[https://github.com/kitao/pyxel/releases Free], [https://github.com/kitao/pyxel MIT]
 
|Windows, macOS, Linux
 
|Windows, macOS, Linux
|256x256
+
|256x256, fixed 16-color palette
|?
+
|No
  
 
|-
 
|-
 
|[https://morgan3d.github.io/quadplay/ quadplay] by Casual Effects
 
|[https://morgan3d.github.io/quadplay/ quadplay] by Casual Effects
 
|[https://morgan3d.github.io/quadplay/doc/manual.md.html PyxlScript]
 
|[https://morgan3d.github.io/quadplay/doc/manual.md.html PyxlScript]
|?
+
|JavaScript
 
|[https://morgan3d.github.io/quadplay/ Free], [https://github.com/morgan3d/quadplay/ LGPL3]
 
|[https://morgan3d.github.io/quadplay/ Free], [https://github.com/morgan3d/quadplay/ LGPL3]
 
|Windows, macOS, Linux
 
|Windows, macOS, Linux
 
|384x224
 
|384x224
|?
+
|No
  
 
|-
 
|-
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|128x128
 
|128x128
 
|?
 
|?
 +
 +
|-
 +
|[https://github.com/kesiev/rewtro Rewtro] by Kesiev
 +
|JSON
 +
|JavaScript
 +
|Free, [https://github.com/kesiev/rewtro MIT]
 +
|Browser
 +
|160x144, 256x192, 320x200; 16 colors
 +
|No
  
 
|-
 
|-
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|Browser
 
|Browser
 
|128x128
 
|128x128
|?
 
 
|-
 
|[http://smilebasic.com/en/ SmileBASIC] by SmileBoom
 
|[http://smilebasic.com/en/e-manual/ BASIC]
 
|?
 
|[http://smilebasic.com/en/buynow/ $9.99]
 
|3DS
 
|400x240, 320x240
 
 
|?
 
|?
  
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|-
 
|-
|[https://takezoff.github.io/x8support/#!index.md x8] by takezoff
+
|[https://takezoff.github.io/x8support/#!index.md x8studio] by takezoff
 
|Lua
 
|Lua
 
|?
 
|?
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|}
 
|}
 +
 +
== Links ==
 +
* [https://fantasyconsoles.org/wiki Fantasy Consoles Wiki]

Latest revision as of 11:06, 10 March 2023

A fantasy console is a console that has no physical implementation; it only exists as a virtual machine. Like programming languages, fantasy hardware is sometimes built for entertainment purposes. The idea has recently gained popularity as the retrocomputing movement has gained steam with the resurgence of 80s nostalgia.

For the list below, Memory Mapped means that the console does attempt to map objects to a memory system. This may include memory banks, video RAM, and other memory-based affordances. If the system is not memory mapped, then the physical layout of memory is not a consideration for that console.

To be considered for inclusion into this list, the fantasy console must have some sample demos, even if a full game is not available.

List of Fantasy Consoles

Console Name FC Language Build Language License Platform(s) Display Memory Mapped
BASIC8 by Tony Wang BASIC C++ $14.99 Windows, macOS, Linux 160x128 ?
Bitmelo by David Byers JavaScript JavaScript MIT Windows, Browser 320x180 No
Bitsy by Adam Le Doux Instructions JavaScript Free Browser 16x16 1-bit sprites (8x8 per sprite) ?
BITY-8 by Alan Morgan Lua Rust GPL v3 Cargo (Multiplatform) 192x144 4-bit rewritable palette Yes
CHROMA-60 by Arkia ASM C Free Windows, Linux 240x135 ?
Click4 by Josef Patoprsty ASM Löve Free, MIT Windows, macOS, Linux 64x64 Yes
CToy by Anaël Seghezzi C C Free, zlib Windows, macOS, Linux 128x128 ?
DRAK-0 by Drew Wibbenmeyer ChaiScript, LuaJIT (coming soon) C++ NYOP, MIT Windows 320x240 ?
DX8 by Robin Southern ASM C/ASM Free, MIT Windows 320x256 ?

99

ECoS by MLJWare Lua Löve NYOP Windows, macOS, Linux 128x128, 1-bit Yes
ESP LGE by Igor (corax89) C-like C++ GPL 3.0 ESPBoy, Browser 128x128, 16 color palette switchable to any 16-bit (R5G6B5) value Yes
Fancade by Martin Magni Visual Scripting C F2P iOS, Android Voxel No
FAZIC by Michał Kalbarczyk BASIC C++ Free Browser 320x240 ?
G-eon by Memorix101 JavaScript C++ NYOP Windows, Linux, Raspberry Pi 640x480 No
Homegirl by poeticAndroid Lua D Free, Pro (NYOP) Windows, Linux, macOS 16 different screen modes with a configurable aspect ratio, up to 256 colors from a 12-bit palette per screen No
IBNIZ by viznut C Instructions Free, zlib Windows, Linux 256x256 ?
Leikr by Torbuntu Groovy, but can use Java, Kotlin, Clojure, or Lua Java Free, Apache Linux, Raspberry Pi 3B/3B+, 3A+, ClockworkPi GameShell, Windows 240x160 No
LIKO-12 by RamiLego4Game Lua Löve NYOP, MIT Windows, macOS, Linux, Android 192x128 No
LowRes Coder by Timo Kloss BASIC ? $4.99 (F2P) iOS Up to 128x128 ?
LowRes NX by Timo Kloss BASIC ? Free, LGPL3 Windows, macOS, iOS 160x128 ?
LuaG Console by Vulcalien Lua Java Free, Apache Windows, macOS, Linux 160x160 No
MakeCode Arcade by Microsoft Blocks, JavaScript, TypeScript ? Free, MIT Browser, Raspberry Pi 0, custom handhelds 160x120 No
nano Jammer by Casual Effects nano ? Free, BSD Browser 64x64 ?
NEKO8 by Egor Dorichev Lua, BASIC, ASM, MoonScript ? NYOP, ? Windows, macOS, Linux, Android 192x128 ?
Nibble by Felipe Tavares Lua ? Free Windows, macOS, Linux 400x240, 8 palettes of 16 colors (from 24-bit values) Yes
Octo by John Earnest ASM Javascript MIT Browser 64x32, 1-bit (CHIP-8 on Wikipedia) Yes
Phosphor by Marc Lepage Lua ? Free, MIT Browser 192x128 No
PICO-8 by Lexaloffle Lua ? $14.99 Windows, macOS, Linux, Raspbery Pi 128x128 Yes
Pix64 by ZappedCow PNG C# (Monogame) NYOP Windows, Linux 64x64 ?
Pixel Vision 8 by Jesse Freeman Lua C# MS-PL (similar to MIT) Windows, macOS, Linux 256x240 base, customizable Yes
Prism-384 by Grapefruitopia Industries JavaScript ? $5 Windows, macOS, Linux, Raspberry Pi 384x216 Yes
PuzzleScript, DungeonScript by Stephen Lavelle Instructions ? Free, MIT Browser Configurable, Voxel (DungeonScript) No
PX8 by hallucino Lua, Python ? NYOP, MIT Windows, macOS, Linux Configurable No
Pyxel by Takashi Kitao Python Python Free, MIT Windows, macOS, Linux 256x256, fixed 16-color palette No
quadplay by Casual Effects PyxlScript JavaScript Free, LGPL3 Windows, macOS, Linux 384x224 No
Raccoon by Lutopia & Linheha JavaScript ? Free, Unlicense Browser 128x128 ?
Rewtro by Kesiev JSON JavaScript Free, MIT Browser 160x144, 256x192, 320x200; 16 colors No
Riko4 by Bryan Lua ? Free, MIT Windows, macOS, Linux 280x160 ?
SCRIPT-8 by Gabriel Florit JavaScript ? Free, MIT Browser 128x128 ?
Tako 80 by pistacchio JavaScript ? Free, MIT Browser 160x144 ?
TIC-80 by Vadim Grigoruk Lua, MoonScript, JavaScript C++ Free, $5 (Pro), MIT Windows, macOS, Linux, Android 240x136 Yes
VectorBoy by David Jalbert Lua ? NYOP Windows Vector No
Voxatron by Lexaloffle micro-scripting ? $19.99 Windows, macOS, Linux Voxel Yes
VVpet by Gardrek Lua Löve Free, ? Windows, macOS, Linux 64x64x2, 128x128x4, Configurable No
x8studio by takezoff Lua ? In development Android?, iOS? 128x128, fixed 16-color palette ?
yuki-js by Nik Coughlin JavaScript subset ? Free, MIT Browser Configurable Not by default
Zany80 by Noam Preil Z80 ASM, C89 ? Free, Apache Windows, Linux, Browser Serial I/O ?

Links