Glossary
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This page serves as a glossary of commonly used terms frequently encountered when working with homebrew.
Contents | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z |
B
- Brick
- A console that is no longer working due to damaged hardware or an error with the internal software/filesystem. Usually the fault of the owner. Sometimes recoverable through special means.
C
- C
- Without going to assembler, one of the lowest-level languages used in homebrew. C code is far more portable than assembler, and most standard libraries have been ported to the different console development toolchains.
- C++
- An object-oriented language homebrew developers program in, essentially an upgrade to C. Applications built in C++ can, for the most part, use all the same libraries that C programs can use.
E
- ELF
- The Executable and Linkable Format (formerly named Extensible Linking Format), is a common standard file format for executable files.
F
- Firmware
- Fixed low-level code written directly into a programmable chip. The bootloader that loads the PS3 hypervisor or that loads up the memory card screen on the PlayStation are examples of firmware. High-level applications like the Wii Channel Browser or DS menu are not firmware.