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A '''fantasy console''' is a console that has no physical implementation; it only exists as a virtual machine. Like programming languages, fantasy hardware is sometimes built for entertainment purposes. The idea has recently gained popularity as the retrocomputing movement has gained steam with the resurgence of 80s nostalgia.
==CHIP-8==[[File:Chip8-Korruption.gif|frame|CHIP-8 Pong]]For the list below, '''CHIP-8Memory Mapped''' is an interpreted programming language developed by Joseph Weisbecker. It was first described in means that the December 1978 issue of Byte Magazine as console ''does'' attempt to map objects to a "hexidecimal interpreted bytecode" that was more compact memory system. This may include memory banks, video RAM, and other memory-efficient than BASIC interpreters based affordances. If the system is not memory mapped, then the physical layout of the time. The CHIP-8 bytecode runs in memory is not a virtual machine with a display resolution of 64x32 and 1 bit of color (on or off)consideration for that console.
One of the first computers in add support To be considered for CHIP-8 as inclusion into this list, the COSMAC VIPfantasy console ''must'' have some sample demos, sold by RCA in the late 70s. This computer had even if a processor also made by RCA with a speed of about 1.77 MHz and 2 kB of RAM. The operating system contained a CHIP-8 interpreter that allowed the system to run games using the CHIP-8 languagefull game is not available.
The TELMAC also had a second version == List of CHIPFantasy Consoles =={| class="wikitable"!Console Name!FC Language!Build Language!License!Platform(s)!Display!Memory Mapped|-8 called CHIP|[https://paladin-82 that used a 64x64 resolutiont. Given its limited market, most CHIPgithub.io/b8/ BASIC8] by Tony Wang|[https://paladin-8 programs use only the standard resolution of 64x32t.github.io/b8/docs/manual BASIC]|C++|[https://store.steampowered.com/app/767240/ $14.99]|Windows, macOS, Linux|160x128|?
===SUPER|-CHIP (SCHIP)===In the early 1990s, technology had advanced to the point where the HP48 calculator was capable of executing interpreted scripts|[https://davidbyers.itch.io/bitmelo Bitmelo] by David Byers|[https://bitmelo.com/api/ JavaScript]|JavaScript|[https://github. Because of the HP48's native LCD resolutioncom/byersdz/bitmelo MIT]|Windows, the SUPER-CHIP standard emerged with a 128x64 pixel resolution and some new instructions to ease programming.Browser|320x180|No
==PICO|-8|[https://ledoux.itch.io/Voxatron==bitsy Bitsy] by Adam Le Doux|Instructions|JavaScript|[[Filehttp:P8_jelpi//ledoux.io/bitsy/editor.gifhtml Free]|frameBrowser|PICO16x16 1-8 Jelpi demo]]bit sprites (8x8 per sprite)|?
'''PICO|-|[https://github.com/bity-8/bity-8 BITY-8''' is a proprietary virtual console developed ] by Lexaloffle GamesAlan Morgan|Lua|Rust|[https://github. It comes packaged free with the purchase of '''Voxatron''', a fantasy voxel console, or available for purchase as a standalone program. The software also comes preinstalled on the [[PocketCHIPcom/bity-8/bity-8 GPL v3]] hardware.|Cargo (Multiplatform)|192x144 4-bit rewritable palette|Yes
The console is notable for its severe restrictions|-|[https://arkia.itch.io/chroma-60 CHROMA-60] by Arkia|ASM|C|[https://arkia.itch.io/chroma-60 Free]|Windows, limiting the programmer to a fixed palette of 16 colors, 32k of memory (Lua tokens), and rudimentary sound.Linux|240x135|?
===Specs===|-|[https://github.com/josefnpat/click4 Click4] by Josef Patoprsty|ASM* Display|Löve|[https: 128x128//github.com/josefnpat/click4/releases Free], 16 color[https://github.com/josefnpat/click4 MIT]* Memory: 32KB of Lua|Windows, macOS, Linux* Sound: 4-channel|64x64* Input: 6 buttons|Yes
===Development===|-The language of PICO|[https://github.com/anael-8 is Luaseghezzi/CToy CToy] by Anaël Seghezzi|C|C|[http://anael.maratis3d.com/ctoy/bin/ Free], [https://github. The PICOcom/anael-8 software itself comes with a sprite and map editorseghezzi/CToy zlib]|Windows, code editormacOS, and the ability to build "cartridges" for distribution. Cartridge code is encoded into a PNG file in the last 3 bytes of every pixel. The Lexaloffle website runs cartridges in the browser when distributed via their forum.Linux|128x128|?
|-|[https://github.com/picolovedrako0812/picolove PICOLOVEDRAK-0 DRAK-0] is an openby Drew Wibbenmeyer|ChaiScript, LuaJIT (coming soon)|C++|[https://github.com/drako0812/DRAK-source project emulating the PICO-8 in Love2D0/releases NYOP], a graphical Lua framework[https://github.com/drako0812/DRAK-0 MIT]|Windows|320x240|?
|-|[https://wwwbetajaen.lexaloffleitch.io/dx8 DX8] by Robin Southern|ASM|C/ASM|[https://betajaen.itch.io/dx8 Free], [https://github.com/picobetajaen/dx8 MIT]|Windows|320x256|?99|-8|[https://mljware.php Lexaloffle websiteitch.io/ecos ECoS]by MLJWare|Lua|Löve|[https://mljware.itch.io/ecos NYOP]|Windows, macOS, Linux|128x128, 1-bit|Yes
===Support and Community===|-|[https://corax89.github.io/esp8266Game/index.html ESP LGE] by Igor (corax89)The development community surrounding PICO|C-8 is robust despite its proprietary statuslike|C++|[https://github.com/corax89/esp8266_game_engine GPL 3.0]|ESPBoy, Browser|128x128, 16 color palette switchable to any 16-bit (R5G6B5) value|Yes
==LIKO|-12==|[http://www.fancade.com/ Fancade] by Martin Magni|[Filehttp:Liko12_fire//wiki.giffancade.com/ Visual Scripting]|frameC|LIKO-12 fire demo][http://www.fancade.com/ F2P]The '''LIKO-12''' project started as an open-source version of PICO-8. It features the ability to load PICO-8 cartridges|iOS, but features a 192x128 display for LIKO-12 projects.Android|Voxel|No
Since its inception, LIKO|-12 has evolved to become a full-fledged fantasy computer, complete with a virtual peripherals system with emulated hard disks and peripherals in addition to its terminal console|[https://fazic.fazibear.me/ FAZIC] by Michał Kalbarczyk|[https://fazic.fazibear.me/help BASIC]|C++|[https://fazic.fazibear.me/fazic Free]|Browser|320x240|?
===Specs===|-* Display|[https: 192x128, 16 color (PICO//github.com/G-eon/g-eon-wiki/wiki G-8 palette)eon] by Memorix101|JavaScript* Storage: Two emulated 50MB hard disks|C++* Sound|[https: 4//memorix101.itch.io/g-channeleon NYOP]|Windows, Linux, Raspberry Pi* Input: Keyboard and mouse|640x480|No
|-|[https://poeticandroid.itch.io/homegirl Homegirl] by poeticAndroid|Lua|D|[https://github.com/RamiLego4GamepoeticAndroid/homegirl/ Free], [https://poeticandroid.itch.io/LIKO-homegirl Pro (NYOP)]|Windows, Linux, macOS|16 different screen modes with a configurable aspect ratio, up to 256 colors from a 12 LIKO-12 GitHub page]bit palette per screen|No
==Neko8==|-Neko8 is another fantasy console that was inspired |[http://pelulamu.net/ibniz/ IBNIZ] by Pico-8, LIKO-12viznut|C|[http://pelulamu.net/ibniz/ibniz.txt Instructions]|[http://pelulamu.net/ibniz/ Free], and TIC-80[https://github. It is a name-your-own-price download (including free)com/viznut/IBNIZ zlib]|Windows, and includes built-in code editor, sprite editor, tile map editor, sfx editor, and music editor.Linux|256x256|?
===Specs===|-* Display|[https: 192x128//github.com/Torbuntu/Leikr Leikr] by Torbuntu|Groovy, but can use Java, Kotlin, 16 colorClojure, 512 8x8 spritesor Lua* Storage|Java|[https: Unspecified//github.com/Torbuntu/Leikr/releases Free], [https://github.com/Torbuntu/Leikr Apache]* Sound: Unspecified|Linux, Raspberry Pi 3B/3B+, 3A+, ClockworkPi GameShell, Windows|240x160|No
|-|[https://egordorichevramilego4game.itch.io/neko8 Neko8 Itchliko12 LIKO-12] by RamiLego4Game|Lua|Löve|[https://ramilego4game.itch.io page/liko12 NYOP], [https://github.com/RamiLego4Game/LIKO-12 MIT]|Windows, macOS, Linux, Android|192x128|No
==TIC|-|[http://lowres.inutilis.com LowRes Coder] by Timo Kloss|[http://lowres.inutilis.com/app-user-guide/ BASIC]|?|[https://itunes.apple.com/us/app/lowres-coder-program-80=retro/id962117496?mt=8 $4.99 (F2P)]|iOS|Up to 128x128Comes with a code, sprite, map, sound effect, and music editor.|?
===Specs===|-* Display|[https: 240x136, 16 color compile-time selectable//lowresnx.inutilis.com/ LowRes NX] by Timo Kloss* Memory|[https: 64KB of Lua or Moonscript//lowresnx.inutilis.com/manual.php BASIC]|?* Sound|[https: 4 channels (select square//lowresnx.inutilis.com/ Free], triangle or noise)* Input[https: 2 gamepads with 6 buttons / mouse/github.com/timoinutilis/lowres-nx LGPL3]|Windows, macOS, iOS|160x128|?
|-|[https://github.com/Vulcalien/LuaG-Console LuaG Console] by Vulcalien|Lua|Java|[https://ticgithub.computercom/Vulcalien/LuaG-Console/releases Free], [https://github.com/Vulcalien/ Main TICLuaG-80 websiteConsole Apache]|Windows, macOS, Linux|160x160|No
==Nano89==|-|[https://arcade.makecode.com/ MakeCode Arcade] by MicrosoftNano89 is an 8|[https://arcade.makecode.com/--bit fantasy console with an 8-bit CPU and discrete virtual GPUdocs#doc:reference Blocks], JavaScript, TypeScript|?|[https://arcade.makecode.com/ Free], [https://github. It is currently being developed by Picocom/Microsoft/pxt-8 forum user and game developer SunSailorarcade MIT]|Browser, Raspberry Pi 0, [https://arcade. The cartridge format is a PNG image with the game code embedded in the data sectionmakecode.com/hardware custom handhelds]|160x120|No
===Specs===|-* Display|[https: Statler-GDU - 256x256 2-color, 256x128 4-color, 128x128 16-color, 64x128 RGB8//morgan3d.github.io/nano/ nano Jammer] by Casual Effects|[https://morgan3d.github.io/nano/doc/specification.md.html nano]|?* CPU|[https: 8-bit with 3 address and 4 data registers//morgan3d.github.io/nano/ Free], 64k address space[https://github.com/morgan3d/nano/ BSD]|Browser* Sound: TBD|64x64* Coding: Assembler or BASIC|?
|-|[httphttps://nano89egordorichev.itch.io/neko8 NEKO8] by Egor Dorichev|Lua, BASIC, ASM, MoonScript|?|[https://egordorichev.itch.io/neko8 NYOP], [https://github.com/ Nano89 websiteegordorichev/neko8 ?]|Windows, macOS, Linux, Android|192x128|?
==PixelVision8==|-The main goal of '''PixelVision 8''' seems similar to PICO-8, to encourage development of games with platform limitations|[https://github. PixelVision allows customizable parameters when creating a new gamecom/nibbleteam/nibble Nibble] by Felipe Tavares|Lua|?|Free|Windows, such as CPU speedmacOS, paletteLinux|400x240, sprite limitations, sound channels, and other system features. Scripting for all virtual machines is done in Lua.8 palettes of 16 colors (from 24-bit values)|Yes
The retail version is planned for $14|-|[http://johnearnest.95github.io/Octo/ Octo] by John Earnest|ASM|Javascript|[https://github.com/JohnEarnest/Octo MIT]|Browser|64x32, with the prerelease version around $101-bit ([https://en.wikipedia.org/wiki/CHIP-8 CHIP-8 on Wikipedia])|Yes
|-|[https://mlepage.github.io/phosphor/ Phosphor] by Marc Lepage|Lua|?|[https://pixelvision8mlepage.itchgithub.io/game-creator PixelVision 8 websitephosphor/ Free], [https://github.com/mlepage/phosphor MIT]|Browser|192x128|No
==PX8==|-'''PX8''' is a fantasy console built in Rust|[https://www. The cartridges contain graphics, code, and music, and the entire platform can be included as a Rust librarylexaloffle. It is compatible with PICOcom/pico-8 and can load .php PICO-8 cartridges] by Lexaloffle|Lua|?|[https://www.lexaloffle. Unlike PICOcom/pico-8, it PX8 has no token or sprite limitation. The default resolution can be adjusted up to 256x256php $14.99]|Windows, macOS, Linux, Raspbery Pi|128x128|Yes
|-|[https://githubzappedcow.comitch.io/Gigoteurpix64 Pix64] by ZappedCow|PNG|C# (Monogame)|[https://zappedcow.itch.io/PX8 PX8 GitHubpix64 NYOP]|Windows, Linux|64x64|?
==0x10c==|-While not a "fantasy console" per se, the '''0x10c''' specification was fleshed out initially |[https://www.pixelvision8.com/ Pixel Vision 8] by Markus "Notch" Persson of Minecraft fameJesse Freeman|Lua|C#|[https://github. When he dropped development of the project bearing the same namecom/PixelVision8/PixelVision8 MS-PL] (similar to MIT)|Windows, macOS, Linux|256x240 base, fans took over the project and implemented the microcomputer described in his design documents.customizable|Yes
===Specs===|-* Display|[https: LEM1802 //grapefruitopia.itch.io/prism- 128x96, SPED384 Prism-3 3D vector display384] by Grapefruitopia Industries* Peripherals|JavaScript|?|[https: M35FD floppy drive//grapefruitopia.itch.io/prism-384 $5]|Windows, SPC2000 deep sleep chambermacOS, real-time clockLinux, Raspberry Pi|384x216* Input: Keyboard|Yes
|-|[https://www.puzzlescript.net/ PuzzleScript], [http://dungeonscript.farbs.org/ DungeonScript] by Stephen Lavelle|[https://www.puzzlescript.net/Documentation/documentation.html Instructions]|?|[https://www.dcpupuzzlescript.net/ Free], [https://github.com/increpare/PuzzleScript MIT]|Browser|Configurable, Voxel (DungeonScript)|No |-|[https://hallucino.itch.io/px8 PX8] by hallucino|Lua, Python|?|[https://hallucino.itch.io/px8 NYOP], [https://github.com/Gigoteur/PX8 MIT]|Windows, macOS, Linux|Configurable|No |-|[https://github.com/kitao/pyxel Pyxel] by Takashi Kitao|Python|Python|[https://github.com/kitao/pyxel/releases Free], [https://github.com/kitao/pyxel MIT]|Windows, macOS, Linux|256x256, fixed 16-color palette|No |-|[https://morgan3d.github.io/quadplay/ quadplay] by Casual Effects|[https://morgan3d.github.io/quadplay/doc/manual.md.html PyxlScript]|JavaScript|[https://morgan3d.github.io/quadplay/ Free], [https://github.com/morgan3d/quadplay/ LGPL3]|Windows, macOS, Linux|384x224|No |-ide|[https://github.com/ DCPULyatus/raccoon Raccoon] by Lutopia & Linheha|JavaScript|?|[https://raccoon.lucien.cat/ Free], [https://github.com/Lyatus/raccoon Unlicense]|Browser|128x128|? |-|[https://github.com/kesiev/rewtro Rewtro] by Kesiev|JSON|JavaScript|Free, [https://github.com/kesiev/rewtro MIT]|Browser|160x144, 256x192, 320x200; 16 IDE websitecolors|No |-|[https://github.com/incinirate/riko4 Riko4] by Bryan|Lua|?|[https://github.com/incinirate/Riko4/releases Free], [https://github.com/incinirate/riko4 MIT]|Windows, macOS, Linux|280x160|? |-|[https://script-8.github.io/ SCRIPT-8] by Gabriel Florit|JavaScript|?|[https://script-8.github.io/ Free], [https://github.com/script-8/script-8.github.io MIT]|Browser|128x128|? |-|[https://github.com/pistacchio/tako80 Tako 80]by pistacchio|JavaScript|?|Free, [https://github.com/pistacchio/tako80 MIT]|Browser|160x144|? |-|[https://tic.computer TIC-80] by Vadim Grigoruk|Lua, MoonScript, JavaScript|C++|[https://tic.computer/create Free, $5 (Pro)], [https://github.com/lucaspillernesbox/TIC-80 MIT]|Windows, macOS, Linux, Android|240x136|Yes |-|[https://melloland.itch.io/vectorboy VectorBoy] by David Jalbert|Lua|?|[https://melloland.itch.io/vectorboy NYOP]|Windows|Vector|No |-|[https://www.lexaloffle.com/voxatron.php Voxatron] by Lexaloffle|[https://www.lexaloffle.com/dcpuvoxatron.php?page=resources micro-scripting]|?|[https://www.lexaloffle.com/voxatron.php $19.99]|Windows, macOS, Linux|Voxel|Yes |-specifications DCPU|[https://github.com/gardrek/VVpet VVpet] by Gardrek|Lua|Löve|Free, [https://github.com/gardrek/VVpet ?]|Windows, macOS, Linux|64x64x2, 128x128x4, Configurable|No |-|[https://takezoff.github.io/x8support/#!index.md x8studio] by takezoff|Lua|?|In development|Android?, iOS?|128x128, fixed 16 specifications mirror-color palette|? |-|[https://github.com/nrkn/yuki-js yuki-js] by Nik Coughlin|JavaScript subset|?|Free, [https://github.com/nrkn/yuki-js MIT]|Browser|Configurable|Not by default |-|[https://zany80.github.io Zany80] by Noam Preil|[https://zany80.github.io/documentation/programming/ Z80 ASM, C89]|?|[https://zany80.github.io/downloads.html Free], [https://github.com/zany80 Apache]|Windows, Linux, [https://zany80.github.io/native/emscripten/ Browser]|Serial I/O|? |} == Links ==* [https://fantasyconsoles.org/wiki Fantasy Consoles Wiki]

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