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{| class="wikitable"
!Console Name
!FC Language
!License
!Platform(s)
!Display
|-
|[https://paladin-t.github.io/b8/ BASIC8] by Tony Wang
|[BASIC](https://paladin-t.github.io/b8/docs/manual)
|[$14.99](https://store.steampowered.com/app/767240/)
|Windows, macOS, Linux
|160x128
==CHIP|-8==|[[Filehttps:Chip8-Korruption//ledoux.itch.gifio/bitsy Bitsy] by Adam Le Doux|frameInstructions|CHIP-8 Pong[Free](http://ledoux.io/bitsy/editor.html), [?]'''CHIP-8''' is an interpreted programming language developed by Joseph Weisbecker(https://github. It was first described in the December 1978 issue of Byte Magazine as a "hexidecimal interpreted bytecode" that was more compact and memorycom/le-efficient than BASIC interpreters of the time. The CHIP-8 bytecode runs in a virtual machine with a display resolution of 64x32 and 1 bit of color doux/bitsy)|Browser|16x16 sprites (on or off8x8 per sprite).
One of the first computers in add support for CHIP|-8 as the COSMAC VIP, sold by RCA in the late 70s|[https://arkia.itch. This computer had a processor also made io/chroma-60 CHROMA-60] by RCA with a speed of about 1Arkia|ASM|[Free](https://arkia.77 MHz and 2 kB of RAMitch. The operating system contained a CHIPio/chroma-8 interpreter that allowed the system to run games using the CHIP-8 language.60)|Windows, Linux|240x135
The TELMAC also had a second version of CHIP|-8 called CHIP-82 that used a 64x64 resolution|[https://github.com/josefnpat/click4 Click4] by Josef Patoprsty|ASM|[Free](https://github. Given its limited marketcom/josefnpat/click4/releases), most CHIP-8 programs use only the standard resolution of 64x32[MIT](https://github.com/josefnpat/click4)|Windows, macOS, Linux|64x64
===SUPER|-CHIP |[https://github.com/anael-seghezzi/CToy CToy] by Anaël Seghezzi|C|[Free](http://anael.maratis3d.com/ctoy/bin/), [zlib](SCHIPhttps://github.com/anael-seghezzi/CToy)===In the early 1990s|Windows, technology had advanced to the point where the HP48 calculator was capable of executing interpreted scripts. Because of the HP48's native LCD resolutionmacOS, the SUPER-CHIP standard emerged with a 128x64 pixel resolution and some new instructions to ease programming.Linux|128x128
==SCRIPT|-8==A browser|[https://github.com/drako0812/DRAK-based fantasy console 0 DRAK-0] by Gabriel Florit that uses Javascript as its main coding languageDrew Wibbenmeyer|ChaiScript, LuaJIT (coming soon)|[NYOP](https://github. It features a live code editor, enhancements for rapid coding, pausecom/drako0812/DRAK-0/rewind featuresreleases), and sprite[MIT](https:/music/map editorsgithub. Its main storage format are "cassettes" which are URLcom/drako0812/DRAK-encoded for simple sharing.0)|Windows|320x240
===Specs===|-* Display|[https: 128x128//betajaen.itch.io/dx8 DX8] by Robin Southern|ASM|[Free](https://betajaen.itch.io/dx8), 8 color [MIT](greyscalehttps://github.com/betajaen/dx8), 60 fps* Input: Mouse, keyboard, gamepad|Windows|320x256
|-|[https://script-8mljware.githubitch.io/ SCRIPT-8 GitHub pageecos ECoS] by MLJWare|Lua|[NYOP](https://mljware.itch.io/ecos)|Windows, macOS, Linux|128x128
==PICO|-8|[https://Voxatron==fazic.fazibear.me/ FAZIC] by Michał Kalbarczyk|[BASIC](https://fazic.fazibear.me/help)|[FileFree](https:P8_jelpi//fazic.giffazibear.me/fazic)|frameBrowser|PICO-8 Jelpi demo]]320x240
'''PICO|-8''' is a proprietary virtual console developed |[https://github.com/G-eon/g-eon-wiki/wiki G-eon] by Lexaloffle GamesMemorix101|JavaScript|[NYOP](https://memorix101. It comes packaged free with the purchase of '''Voxatron'''itch.io/g-eon)|Windows, a fantasy voxel consoleLinux, or available for purchase as a standalone program. The software also comes preinstalled on the [[PocketCHIP]] hardware.Raspberry Pi|640x480
The console is notable for its severe restrictions, limiting the programmer to a fixed palette of 16 colors, 32k of memory |-|[https://github.com/poeticAndroid/homegirl Homegirl] by poeticAndroid|Lua|[Free](Lua tokenshttps://github.com/poeticAndroid/homegirl/releases)|Windows, and rudimentary sound.Linux|32 different screen modes from 80x45 to 640x480
===Specs===|-* Display|[http: 128x128, 16 color//pelulamu.net/ibniz/ IBNIZ] by viznut* Memory|[Instructions](http: 32KB of Lua//pelulamu.net/ibniz/ibniz.txt)* Sound|[Free](http://pelulamu.net/ibniz/), [zlib](https: 4-channel//github.com/viznut/IBNIZ)|Windows, Linux* Input: 6 buttons|256x256
===Development===|-The language of PICO-8 is Lua|[https://github. The PICO-8 software itself comes with a sprite and map editorcom/Torbuntu/Leikr Leikr] by Torbuntu|(official)Groovy, code editor(unofficial)Java, and the ability to build "cartridges" for distributionKotlin|[Free](https://github. Cartridge code is encoded into a PNG file in the last 3 bytes of every pixel. The Lexaloffle website runs cartridges in the browser when distributed via their forumcom/Torbuntu/Leikr/releases), [Apache](https://github.com/Torbuntu/Leikr)|Linux, Raspberry Pi 3B/3B+, 3A+, ClockworkPi GameShell, Windows|240x160
|-|[https://ramilego4game.itch.io/liko12 LIKO-12] by RamiLego4Game|Lua|[NYOP](https://ramilego4game.itch.io/liko12), [MIT](https://github.com/picoloveRamiLego4Game/picolove PICOLOVE] is an openLIKO-source project emulating the PICO-8 in Love2D12)|Windows, macOS, Linux, a graphical Lua framework.Android|192x128
|-|[http://lowres.inutilis.com LowRes Coder] by Timo Kloss|[BASIC](http://lowres.inutilis.com/app-user-guide/)|[$4.99 (F2P)](https://wwwitunes.lexaloffleapple.com/picous/app/lowres-coder-program-retro/id962117496?mt=8.php Lexaloffle website])|iOS|Up to 128x128
===Support and Community===|-|[https://lowresnx.inutilis.com/ LowRes NX] by Timo Kloss|[BASIC](https://lowresnx.inutilis.com/manual.php)The development community surrounding PICO|[Free](https://lowresnx.inutilis.com/), [LGPL3](https://github.com/timoinutilis/lowres-8 is robust despite its proprietary status.nx)|Windows, macOS, iOS|160x128
==LIKO|-12==|[[Filehttps:Liko12_fire//github.gifcom/Vulcalien/LuaG-Console LuaG Console] by Vulcalien|frameLua|LIKO[Free](https://github.com/Vulcalien/LuaG-12 fire demoConsole/releases), [Apache]]The '''LIKO-12''' project started as an open-source version of PICO-8(https://github. It features the ability to load PICOcom/Vulcalien/LuaG-8 cartridgesConsole)|Windows, but features a 192x128 display for LIKO-12 projects.macOS, Linux|160x160
Since its inception|-|[https://arcade.makecode.com/ MakeCode Arcade] by Microsoft|[Blocks](https://arcade.makecode.com/---docs#doc:reference), JavaScript, TypeScript|[Free](https://arcade.makecode.com/), LIKO[MIT](https://github.com/Microsoft/pxt-12 has evolved to become a full-fledged fantasy computerarcade)|Browser, Raspberry Pi 0, complete with a virtual peripherals system with emulated hard disks and peripherals in addition to its terminal console[custom handhelds](https://arcade.makecode.com/hardware)|160x120
===Specs===|-* Display|[https: 192x128, 16 color //morgan3d.github.io/nano/ nano Jammer] by Casual Effects|[nano](PICO-8 palettehttps://morgan3d.github.io/nano/doc/specification.md.html)* Storage|[Free](https://morgan3d.github.io/nano/), [BSD](https: Two emulated 50MB hard disks//github.com/morgan3d/nano/)* Sound: 4-channel|Browser* Input: Keyboard and mouse|64x64
|-|[https://egordorichev.itch.io/neko8 NEKO8] by Egor Dorichev|Lua, BASIC, ASM, MoonScript|[NYOP](https://egordorichev.itch.io/neko8), [?](https://github.com/RamiLego4Gameegordorichev/LIKO-12 LIKO-12 GitHub page]neko8)|Windows, macOS, Linux, Android|192x128
==Leikr==|-Leikr is built on the mini2Dx Java framework and allows users to write games and applications in Groovy|[https://mlepage. Hard system specifications seem unlikelygithub.io/phosphor/ Phosphor] by Marc Lepage|Lua|[Free](https://mlepage.github.io/phosphor/), as the author's stated goal is "It is not the intention of the Leikr Game System to compete or replace any current Fantasy Consoles[MIT](https://github."com/mlepage/phosphor)|Browser|192x128
|-|[https://torbuntuwww.githublexaloffle.iocom/Leikrpico-8.php PICO-8] by Lexaloffle|Lua|[$14.99](https:/ Leikr page]/www.lexaloffle.com/pico-8.php)|Windows, macOS, Linux, Raspbery Pi|128x128
==Neko8==|-Neko8 is another fantasy console that was inspired |[https://zappedcow.itch.io/pix64 Pix64] by Pico-8, LIKO-12, and TIC-80ZappedCow|PNG|[NYOP](https://zappedcow.itch. It is a name-your-own-price download (including freeio/pix64)|Windows, and includes built-in code editor, sprite editor, tile map editor, sfx editor, and music editor.Linux|64x64
===Specs===|-* Display|[https: 192x128//www.pixelvision8.com/ Pixel Vision 8] by Pixel Vision 8|Lua|[Free (Limited tools), 16 color$9.99 (All tools), 512 8x8 sprites$1/mo (All versions plus extras)](https://www.pixelvision8.com/fantasy-console-club)* Storage: Unspecified|Windows, macOS, Linux* Sound: Unspecified|256x240
|-|[https://egordorichevgrapefruitopia.itch.io/neko8 Neko8 Itchprism-384 Prism-384] by Grapefruitopia Industries|JavaScript|[$5](https://grapefruitopia.itch.io page]/prism-384)|Windows, macOS, Linux, Raspberry Pi|384x216
==TIC|-80==Comes with a code|[https://www.puzzlescript.net/ PuzzleScript], sprite[http://dungeonscript.farbs.org/ DungeonScript] by Stephen Lavelle|[Instructions](https://www.puzzlescript.net/Documentation/documentation.html)|[Free](https://www.puzzlescript.net/), map, sound effect[MIT](https://github.com/increpare/PuzzleScript)|Browser|Configurable, and music editor.Voxel (DungeonScript)
===Specs===|-* Display|[https: 240x136, 16 color compile-time selectable//hallucino.itch.io/px8 PX8] by hallucino* Memory: 64KB of |Lua or Moonscript, Python* Sound|[NYOP](https: 4 channels //hallucino.itch.io/px8), [MIT](select square, triangle or noisehttps://github.com/Gigoteur/PX8)* Input: 2 gamepads with 6 buttons / mouse|Windows, macOS, Linux* Memory: 80k|Configurable
|-|[https://ticgithub.com/kitao/pyxel Pyxel] by Takashi Kitao|Python|[Free](https://github.computercom/kitao/ Main TIC-80 websitepyxel/releases), [MIT](https://github.com/kitao/pyxel)|Windows, macOS, Linux|256x256
==PixelVision8==|-'''PixelVision 8''' is a fantasy console designer system|[https://morgan3d. The core system runs its own OSgithub.io/quadplay/ quadplay] by Casual Effects|[PyxlScript](https://morgan3d.github.io/quadplay/doc/manual.md.html)|[Free](https://morgan3d.github.io/quadplay/), and developers can "build" a system from various components[LGPL3](https://github.com/morgan3d/quadplay/)|Windows, such as cartridgemacOS, sound, and graphics. Scripting for all virtual machines is done in Lua.Linux|384x224
The Pro version is planned for $14|-|[https://github.99, and comes with ReaperBoy PV8 com/Lyatus/raccoon Raccoon] by Lutopia & Linheha|JavaScript|[Free](demo game using Game Boy-like hardwarehttps://raccoon.lucien.cat/). The Pro version allows developers to mount a local folder as a workstation folder in PV8, and comes with more advanced editing tools[Unlicense](https://github.com/Lyatus/raccoon)|Browser|128x128
|-|[https://pixelvision8github.itchcom/incinirate/riko4 Riko4] by Bryan|Lua|[Free](https://github.iocom/game-creator PixelVision 8 websiteincinirate/Riko4/releases), [MIT](https://github.com/incinirate/riko4)|Windows, macOS, Linux|280x160
==PX8==|-'''PX8''' is a fantasy console built in Rust|[https://script-8. The cartridges contain graphics, code, and music, and the entire platform can be included as a Rust librarygithub. It is compatible with PICOio/ SCRIPT-8 and can load PICO] by Gabriel Florit|JavaScript|[Free](https://script-8 cartridges. Unlike PICOgithub.io/), [MIT](https://github.com/script-8/script-8, PX8 has no token or sprite limitation. The default resolution can be adjusted up to 256x256github.io)|Browser|128x128
Development seems to have stopped on PX8 in 2017, with the original GitHub repo now pointing to a generic drawing engine called "Unicorn Console"|-|[http://smilebasic.com/en/ SmileBASIC] by SmileBoom|[BASIC](http://smilebasic.com/en/e-manual/)|[$9. The link below points to the last known fork of PX899](http://smilebasic.com/en/buynow/)|3DS|400x240, 320x240
|-|[https://github.com/trentspipistacchio/PX8 PX8 GitHubtako80 Tako 80]by pistacchio|JavaScript|Free, [MIT](https://github.com/pistacchio/tako80)|Browser|160x144
==Retro|-40==Retro|[https://tic.computer TIC-40 is a fantasy machine that uses Forth as its system language80] by Vadim Grigoruk|Lua, MoonScript, JavaScript|[Free, $5 (Pro)](https://tic.computer/create), [MIT](https://github.com/nesbox/TIC-80)|Windows, macOS, Linux, Android|240x136
===Specs===|-Display|[https: 256x192, 16-color//melloland.itch.io/vectorboy VectorBoy] by David Jalbert|LuaStorage|[NYOP](https: TBD//melloland.itch.io/vectorboy)|Windows|Vector
|-|[https://githubwww.lexaloffle.com/raydeejayvoxatron.php Voxatron] by Lexaloffle|[micro-scripting](https://retro-40 Retro40 GitHubwww.lexaloffle.com/voxatron.php?page=resources)|[$19.99](https://www.lexaloffle.com/voxatron.php)|Windows, macOS, Linux|Voxel
==Homegirl==|-'''Homegirl''' is a faux-attempt at an Amiga-like workstation|[https://github. It has a "Workbench" and "applications" but is pretty much a reimplimentation of an OCS Amigacom/gardrek/VVpet VVpet] by Gardrek|Lua|Free, [?](https://github.com/gardrek/VVpet)|Löve|64x64x2, 128x128x4, Configurable
* See ''|-|[https://github.com/poeticAndroidnrkn/homegirlyuki-js yuki-js] by Nik Coughlin|JavaScript subset|Free, [MIT](https:/blob/mastergithub.com/README.md Homegirl GitHub]nrkn/yuki-js)|Browser|Configurable
==0x10c==|-While not a "fantasy console" per se|[https://zany80.github.io Zany80] by Noam Preil|[Z80 ASM, C89](https://zany80.github.io/documentation/programming/)|[Free](https://zany80.github.io/downloads.html), the '''0x10c''' specification was fleshed out initially by Markus "Notch" Persson of Minecraft fame[Apache](https://github. When he dropped development of the project bearing the same namecom/zany80)|Windows, Linux, fans took over the project and implemented the microcomputer described in his design documents[Browser](https://zany80.github.io/native/emscripten/)|Serial I/O
===Specs===* Display: LEM1802 - 128x96, SPED-3 3D vector display* Peripherals: M35FD floppy drive, SPC2000 deep sleep chamber, real-time clock* Input: Keyboard [http://www.dcpu-ide.com/ DCPU-16 IDE website][https://github.com/lucaspiller/dcpu-specifications DCPU-16 specifications mirror]|}

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