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1,794 bytes added ,  22:06, 28 April 2017
adding more stuff
==CHIP-8==
'''CHIP-8 ''' is an interpreted programming language developed by Joseph Weisbecker. It runs in a virtual machine with a display resolution of 64x32 and 1 bit of color (on or off).
===SuperCHIP (SCHIP)===One of the first computers in add support for CHIP-8 as the COSMAC VIP, sold by RCA in the late 70s. This computer had a processor also made by RCA with a speed of about 1.77 MHz and 2 kB of RAM. The operating system contained a CHIP-8 interpreter that allowed the system to run games using the CHIP-8 language.
The TELMAC also had a second version of CHIP-8 called CHIP-82 that used a 64x64 resolution. Given its limited market, most CHIP-8 programs use only the standard resolution of 64x32.
 
===SUPER-CHIP (SCHIP)===
In the early 1990s, technology had advanced to the point where the HP48 calculator was capable of executing interpreted scripts. Because of the HP48's native LCD resolution, the SUPER-CHIP standard emerged with a 128x64 pixel resolution and some new instructions to ease programming.
==PICO-8==
* Sound: 4 channels (select square, triangle or noise)
* Input: 2 gamepads with 6 buttons / mouse
 
[https://tic.computer/ Main TIC-80 website]
==PixelVision8==
The main goal of PixelVision seems similar to PICO-8, to encourage development of games with platform limitations. PixelVision allows customizable parameters when creating a new game, such as CPU speed, palette, sprite limitations, sound channels, and other system features. Scripting for all virtual machines is done in Lua.
 
The retail version is planned for $14.95, with the prerelease version around $10.
 
[https://pixelvision8.itch.io/game-creator PixelVision 8 website]
 
==LIKO-12==
The LIKO-12 project started as an open-source version of PICO-8. It features the ability to load PICO-8 cartridges, but features a 192x128 display for LIKO-12 projects. Since its inception, LIKO-12 has since become a full-fledged fantasy computer, with emulated hard disks and peripherals in addition to its terminal console.
 
[https://github.com/RamiLego4Game/LIKO-12 LIKO-12 GitHub page]

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