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750 bytes added ,  21:46, 28 April 2017
+0x10c info
==PixelVision8==
The main goal of '''PixelVision 8''' seems similar to PICO-8, to encourage development of games with platform limitations. PixelVision allows customizable parameters when creating a new game, such as CPU speed, palette, sprite limitations, sound channels, and other system features. Scripting for all virtual machines is done in Lua.
The retail version is planned for $14.95, with the prerelease version around $10.
[https://pixelvision8.itch.io/game-creator PixelVision 8 website]
 
==PX8==
'''PX8''' is a fantasy console built in Rust. The cartridges contain graphics, code, and music, and the entire platform can be included as a Rust library. It is compatible with PICO-8 and can load PICO-8 cartridges. Unlike PICO-8, it PX8 has no token or sprite limitation. The default resolution can be adjusted up to 256x256.
 
[https://github.com/Gigoteur/PX8 PX8 GitHub]
 
==0x10c==
While not a "fantasy console" per se, the '''0x10c''' specification was fleshed out initially by Markus "Notch" Persson of Minecraft fame. When he dropped development of the project bearing the same name, fans took over the project and implemented the microcomputer described in his design documents.
 
[http://www.dcpu-ide.com/ DCPU-16 IDE website]

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