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This page is a to-do list for this site.

== Projects ==

=== Phosphor Glow Emulation ===
[[File:PhosphorSimTest1.jpg|frame|Phosphor Glow Simulation]]
From [https://news.ycombinator.com/item?id=20962499 this post] by byuu on HN:

<blockquote>Phosphor glow is one of my favorite effects. One of these days I'd really love to have a software-mode C++ filter for that.
It can be done through filtering, but it's really hard to make it look good. A person named Psiga made this mock-up for Secret of Mana in Photoshop that has always astounded me: https://sites.google.com/site/psigamp3/PhosphorSimTest1.jpg

Unfortunately, no one's been able to figure out exactly how it was made to replicate it in software. But something like it would really add a lot.

There are however really good CRT simulation pixel shaders, such as CRT-Royale: http://emulation.gametechwiki.com/index.php/CRT-Royale</blockquote>

==== Target ====
A set of filters implementable in code. See also https://byuu.net/video/color-emulation for tips on keeping the color accurate (possibly a version w/o the gamma curve applied so it can be added as a separate step).

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